That said, series of missions early in the campaign that had me traveling between different spaceships and included some zero-gravity exploration were personal high-points for me. Granted, enemies popping out of the snow just somehow aren't quite as scary as being stalked in the dark confines of a lab or space station, but it works. Visibility during many of the outdoor sections (and the added risk of freezing to death, at least until you find an insulated suit), creates a different kind of claustrophobia. While it's true that about half the game takes place on the icy Tau Volantis, and there are indeed some more open, outdoor areas, there are numerous indoor locations where the bulk of the action takes place. The proverbial "elephant in the room" that had many fans of the series puzzled and upset when the game was first revealed, was that portions of the game would take place on a Hoth-like ice planet. In my recent, solo playthrough of the Dead Space 3 campaign, I continued the horrific adventures of engineer Isaac Clarke, and was pleased to note that most of the changes and additions to the new entry one-up the tropes fleshed out in the first two games.įirst thing's first. The audio work in the Dead Space games has also been top notch from the beginning, combining with expertly-lit and visually impressive locations to create a palpably tense and oppressive atmosphere. Despite some minor criticisms, the series' "strategic dismemberment" angle has proved to be mechanically much more interesting to me than the standard "blast everyone in the face" strategy encouraged by most shooters. I'm a pretty big fan of the first two Dead Space games.
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